Classroom Feud
Adapted from family game shows for modern classrooms. Features survey-style retrieval questions, 30-second team huddles, and active steal mechanics that keep every student engaged.
Complete pedagogical frameworks, gameplay rules, learning objectives, and classroom management instructions.
Welcome Educators: Every game on our platform is grounded in cognitive research, active retrieval practice, or collaborative strategy. Below are detailed teacher manuals explaining how to integrate each activity into your daily lesson plans, manage student groups, and evaluate learning outcomes.
Adapted from family game shows for modern classrooms. Features survey-style retrieval questions, 30-second team huddles, and active steal mechanics that keep every student engaged.
A multiplayer fortress defense game where students answer quiz questions to fortify walls and launch counter-attacks against opposing teams. Fosters cooperative decision-making.
A fractal 9-board nested grid strategy game that teaches spatial foresight, recursion, and mathematical risk analysis. Perfect for gifted education and STEM logic blocks.
An accessible communication touchpad and sensory soundboard designed for non-verbal learners, autistic students, and early ESL vocabulary building. 100% accessible multi-touch.
Combines descriptive reading comprehension with digital illustration. Students follow randomized descriptive adjectives and anatomy prompts to construct unique creatures.
A social deduction spaceship maintenance game designed to promote English spoken fluency, cooperative debate, structured argument, and active vocabulary use.
Early literacy and color/shape recognition suite. Young learners explore combinatorial animal-fruit hybrids to expand spoken vocabulary and categorical reasoning.
An interactive geography and cultural trivia challenge that tests regional landmarks, history, and geographical awareness in an energetic arcade competition.
Structured grid memory challenges that stimulate short-term working memory, visual-spatial recall, and sustained attention through graduated difficulty tiers.