Wanli Sishu Builder: History, Architecture & Spatial Planning Guide

Target Audience: Grades 4-10 • Recommended Time: 30-60 Minutes • Subject: World History, Architectural STEM & Spatial Design

1. Educational Overview

Wanli Sishu Builder (萬曆私塾營造) is an interactive historical sandbox simulation set in the late Ming Dynasty during the Wanli era (1572–1620 CE). Students take on the role of master imperial architects, designing and managing a flourishing educational compound.

The game combines principles of classical Chinese timber-frame architecture (Dougong interlocking brackets, symmetrical courtyard layouts, Feng Shui spatial balance) with economic resource allocation and educational history.

2. Curricular Standards & Learning Targets

3. Classroom Implementation Guide

The Architecture Design Challenge

Assign students into engineering guilds of 3-4 members. Provide each guild with a specific pedagogical scenario:

Presentation & Peer Review

Have each team project their final architectural compound onto the interactive board and deliver a 2-minute architectural pitch explaining their layout choices, mathematical symmetry, and historical authenticity.

4. Cross-Curricular Extension Ideas

Construct historical masterpieces with Wanli Sishu Builder!

Free, accessible on Chromebooks, tablets, and smartboards without downloads.

Launch Wanli Sishu Builder →